ENGINEERING
An experient team of programmers at the ready to implement from quick proto-types to final gameplay systems in Unreal, Unity, Lumberyard, Phaser and others.
PORTING
Make sure your game runs on all platforms available, giving more people the opportunity to enjoy your product.
GAME DESIGN
A multi-disciplinary team with professionals from movie industry, gaming industry and tabletop gaming industry with expertise over all aspects of game design.
FULL PRODUCTION
We deliver the game you need. From concept to product, from pain to solution. We can help you with your adver game, serious game or whatever type of game you want, we can deliver.
Limiar Studios was born in 2020, during the difficult times of the COVID-19 pandemic.
Three friends with different backgrounds got together to make the games they wanted to play so much and which unfortunately didn't exist yet.
Little by little, the group grew, bringing together more and more people passionate about games from the most diverse areas: writers, conceptual artists, 3D modelers, animators and various other skills relevant to the formation of a solid and dedicated studio.
The studio is currently working on two of its own IPs: Blackthorne Keep is an open-world RPG with an immersive narrative about the weight of choices and the importance of legacy. Cube Rage is a partygame with crazy monsters and explosive boxes! In addition, Limiar provides outsourced services and develops advert games. Our team members have already participated in many projects within the gaming market, collaborating with the development of projects such as: Elvenar, Shiny, Ryse Online, Defunct, Legend of Elysium, among others.
Founder - CEO
Technical Director - CTO
Unreal Engine Technician
Consultant
Lead Game Designer
COO - Producer
Art Director
Concept Artist
Character Artist
Art Producer - 3D Artist
Writer
Indigenous Cultures Consultant
Game Designer
Legal
Programmer
Environment Artist
Web Master
3D Artist
WE’D LOVE TO
HEAR FROM YOU
Let's move to the next level!
or if you prefer mail us at:
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